
This topic is completely new to me. I had no idea what photogrametry was until today. From what we discussed and the experiments we did, I can see it quickly being intergrated into future projects.
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I like playing around with the Unity game engine. It provides a canvas to do everything that a typical post-production suite such as the Adobe Creative Cloud provides (albeit not in as much detail) but also provides the added benefit of being able to make something that is also interactive. Photogrametry allows me to make quick models out of everyday items and place them onto this canvas.
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Ting and I were experimenting with making quick sculptures, taking the sequential photos of them, going through the process of making them a model in MetaShape, and then putting them into Unity to create an environment that could be manouvered by a player. Now, knowing this technique, we can turn almost anything into an interesting landscape that can either be the basis for a game, or even as an exploratory tool, to see details that might have gone unnoticed. If we had a laser scanner availiable, we could create models that could allow players to explore a bigger and more detailed landscape.

PHOTOGRAMMETRY



I think I just find textures interesting. The images above are of an audio cassette, draped in its own tape. You can see here how small worlds can be created especially to use in a game engine like Unity. I used photogrammetry to scan a small can of iced coffee, created an object using Metashape, and created around it using unity.
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Use the button below to download the small audio experience program that I built in Unity.
I have included a Read Me to show you how to use the program, as well as a PHOTOSENSITIVE EPILEPSY WARNING that should not be taken lightly.
Please take care to read the documentation BEFORE opening the program.
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Research:
https://terra-drone.eu/en/drone-mapping/drone-lidar/
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https://www.gisresources.com/category/lidar/
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